ABOUT ME
I've been chasing around sound since I was a kid - breaking apart cassette decks, recording anything that moved air, and later diving into synths, plugins, and game engines. That curiosity never stopped; it just got bigger.
These days I design audio for worlds that don't exist yet. That means crafting tiny, subtle details you only notice on your tenth listen. Other times it's about building a huge cinematic moment that make the hair on your arms stand up.
I've worked with a mix of game studios, filmmakers, and creative teams to make sure their projects don't just look great but sound alive. I love collaborating with artists, engineers, and producers to get just as excited about sound as I do.
Outside of work, I'm usually collecting weird field recordings, bending synths until they scream, or layering noises that probably shouldn't go together - just to see what happens.
With over 10 years in the industry, I'm always looking to expand my skillsets towards any project you have in mind.
These days I design audio for worlds that don't exist yet. That means crafting tiny, subtle details you only notice on your tenth listen. Other times it's about building a huge cinematic moment that make the hair on your arms stand up.
I've worked with a mix of game studios, filmmakers, and creative teams to make sure their projects don't just look great but sound alive. I love collaborating with artists, engineers, and producers to get just as excited about sound as I do.
Outside of work, I'm usually collecting weird field recordings, bending synths until they scream, or layering noises that probably shouldn't go together - just to see what happens.
With over 10 years in the industry, I'm always looking to expand my skillsets towards any project you have in mind.